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The class guide will give you a brief overview of the classes. A lot of people will have different opinions about what class you should play, how you should play it and which classes are the best. Here, I can only give you the overview of the classes as I intend them to be. Can you play a spell casting class and be a good combat type as well? The answer is yes, to a certain degree. However, you will have to overcome certain penalties. All which will be covered here in each class section. If you think I mean a warrior can ever possibly cast spells like a wizard, well, in your dreams only.


Info:

Clerics are healer, assisting type players. Clerics will come with more heal spells and defensive spells than any other class. They are proficient with attacking and defending and very helpful for group combat.

Starting Stats :

Skills Points: 6
Strength: 3,000 - 5,000 +3 - +5
Constitution: 3,000 - 5,000 +3 - +5
Agility: 1,000 - 3,000 +1 - +3
Wisdom: 6,000 - 8,000 +6 - +8
Intelligence: 1,000 - 3,000 +1 - +3

Pros/Cons

As stated earlier clerics are a well versatile class. However, when it comes to damage spells such as what the wizards get, clerics lack. They also do not get as many combat skill options to choose from as a warrior does. The spell stock for a cleric is based on their wisdom.


Ranger

Info:

The ranger is a combination caster, warrior type class. However, most of their spells are nature based spells which turns out to majority defense based.

Starting Stats:

Skills Points: 6
Strength: 3,000 - 5,000 +3 - +5
Constitution: 1,000 - 3,000 +1 - +3
Agility: 3,000 - 5,000 +3 - +5
Wisdom: 6,000 - 8,000 +6 - +8
Intelligence: 1,000 - 3,000 +1 - +3

Pros/Cons

Ranger really is set up to be a well rounded type of player. With combat abilities and defensive spell abilities. They do not get as many skill options as a fighter or spells like a wizard. As well the ranger comes with an innate sense of agility which gives them a bonus to dodging.


Info:

The wizard is the strong caster. They carry spells that the other classes can only dream of having. They are capable of getting more spells than any other class, as well as have the ability to do more damage with those spells.

Starting Stats:

Skills Points: 8
Strength: 1,000 - 3,000 +1 - +3
Constitution: 3,000 - 5,000 +3 - +5
Agility: 3,000 - 5,000 +3 - +5
Wisdom: 1,000 - 3,000 +1 - +3
Intelligence: 6,000 - 8,000 +6 - +8

Pros/Cons

The wizard, fireballs, ice blasts, and many many other destructive spells. I know, it sounds wonderful. However, where wizards are superior in their minds and gain an innate boost to their spells and damage; they are also innately weak of arm. If a wizard were forced to a battle of arms with a seasoned weapons master, they would be at a great disadvantage.


Info:

The warrior. Charge in now, think about it later in the pub or the afterlife. Generally not the most elegant of classes, but proficient with their weapons of choice and very deadly. Strong of arm from days of rigorous training.

Starting Stats:

Skills Points: 8
Strength: 6,000 - 8,000 +6 - +8
Constitution: 3,000 - 5,000 +3 - +5
Agility: 3,000 - 5,000 +3 - +5
Wisdom: 1,000 - 3,000 +1 - +3
Intelligence: 1,000 - 3,000 +1 - +3

Pros/Cons

The warrior is the best front line fighter you can find. They are generally strong and durable. Not to mention that they are able to learn more combat skills than any other class. However, some warriors do learn a little magic, but never anything enough to consider them self a proficient spell caster.